Hello
Olly Wright is an Independent Creative Director and Freelance Designer, specialising in Entertainment, Tech and Gaming. I work with leading brands, companies and creative agencies to craft distinctive visual identities, interfaces and experiences.
Creative Services & Experience
Branding & Design
Creative Direction
Interface & Web Design
+44 (0)7812 216 362
UI Design for VR Experiences
UI Design for Peaky Blinders VR & Thief VR
Designing interfaces for VR requires balancing immersion with clarity, ensuring information is always accessible without disrupting the experience. Working closely with Maze Theory, I designed UI systems for both Thief VR: Legacy of Shadow and Peaky Blinders: The King's Ransom, creating menus, HUD elements and interaction flows that supported gameplay while remaining true to the distinct visual identity of each world.
Additional Credits: Maze Theory
Web3 UI Design + Brand Identity Development
Resurgence (unreleased Web3 project)
Resurgence was an ambitious Web3 gaming project that combined a new IP with a connected digital ecosystem. I developed the visual identity, UI design and supporting brand system, creating a cohesive experience across the game's interfaces, website and wider player touchpoints.
Although the project was ultimately retired before release, it provided an opportunity to explore emerging technologies, player engagement and scalable digital design systems. The work shown here includes conceptual and unreleased material.
Key Additional Credits: Maze Theory
PlayStation SingStar
Creative Direction, UI Design, Brand Design
SingStar became one of PlayStation's most successful global entertainment franchises. Leading a creative team within Sony PlayStation, and working in close partnership with the dedicated SingStar team, we contributed to the evolution of the brand, UI and wider creative direction across the platform and its supporting experiences.
Additional Credits: Olly Ruddick, SingStar Development Team / London Studio, CSG Creative
Skeleton Crew
Studio Group Brand Identity, Website & Launch Materials
Clients / Stakeholders: Skeleton Crew
Brand identity, launch materials and website (design + build) for Skeleton Crew, a new collective of game studios united under a single banner. The visual system was designed to be bold, characterful and graphic, built around a predominantly black and white palette with high-impact typography and iconography.
The result is a cohesive brand with a smart and cool vibe that scales confidently across digital platforms, merchandise and studio communications while leaving space for each member studio to retain its own voice.
Additional Credits: Daniel Hoang & Skeleton Crew Team
Infinite Inside
Brand & Key Art Design
Clients / Stakeholders: Saltwater Games, Maze Theory.
Branding and key art for Infinite Inside, a puzzle-adventure built around dimensional exploration. The visual identity centres on the idea of crossing a threshold into constructed worlds within worlds, using layered geometry and cinematic scale to express depth, mystery and immersion.
The triangular portal device was designed as a flexible brand system, adaptable across colourways and evolving content. For the DLC release, the framework expanded to reveal a new scene within the central “window”, allowing the identity to grow while remaining instantly recognisable.
Additional Credits: Video Trailer; Dave Ellis (Saltwater Games)
Panic Stations Identity
Studio Brand Identity, Website & Launch Materials
Clients / Stakeholders: Panic Stations
Brand identity for a new game development studio, designed to feel playful, energetic, and immediately recognisable.
The project focused on building a modern visual system with strong character, flexible enough to scale across digital platforms, studio communications, and future game releases.
The website design is intended to be modern and striking and even includes a mySpace style pastiche aptly named PanicSpace where staff members have their own customisable retro social media page.
Additional Credits: Daniel Hoang